![]() When releasing, you will be launched toward that block. Grapple: The fishing hook can latch onto blocks. Disarm: Steals or disables a latched entity's held item. Scooping: The shovel will deal 1 extra heart of damage and will cause mobs to drop more loot when killed. Bury: Interacting with an entity will bury it in the ground if the block below is soft enough. Lumberjack: Connected logs will also be destroyed. Beheading: Slain entities have a chance to drop their head. Extracting: Extracts materials from connected ores, leaving the stone behind. Warp: Teleports you to the location of the trident if it didn't hit an entity. Leech: Heals a heart on melee attack, and latches onto entities on ranged attack for 6 seconds, damaging them and healing you for half a heart per second. Shot torches will be placed on the ground if shot while sneaking. Torch: Torches can be loaded into the crossbow via the off hand, and will ignite hit entities for 8 seconds. Homing: Fireworks shot from the crossbow will home towards the crosshair. Brimstone: Fires a piercing laser that deals a large amount of damage at the cost 1 heart. Phasing: Arrows have no gravity and will phase through up to 3 blocks, upon which they will regain gravity. Arrows build up to 2.5x damage during the first 5 seconds of delay. ![]() Delay: Arrows will not launch until after 15 seconds or when punching with the bow. Chaos: Normal arrows will be given a random negative potion effect, or positive if sneaking. Frozen entities can be moved or shattered, launching ice shards that can damage and freeze other entities. Frostbite: Slows hit entities and freezes them on death. Berserk: Deals up to 50% more damage at a rate of 0.5 damage per heart missing. Gale: Allows you to jump two more times in the air. Bouncy: Landing will bounce you back up at a speed proportional to your fall speed while not sneaking. Acceleration: Stepping up blocks is done automatically, and speed is gradually increased while sprinting. Crawl speed is increased, and jumping soon after sliding will launch you horizontally. Slide: Sneaking while sprinting will cause you to crawl at a high speed. Any entities caught by the impact will be damaged and launched. Impact: Sneaking in the air will cause you to fall downwards at a high speed, negating fall damage. ![]() Jumping immediately after dashing will grant a large horizontal boost. Dash: Sneaking in the air will boost you in the direction you are looking. Wardenspine: Damage taken from behind will be halved and harm the attacker. Strafe: Double tapping a direction key will push you in that direction. Amphibious: Increases movement speed and mining speed while under water, and extends the amount of time the player can spend under water. Perception: Grants increased dark visibility and allows entities to be seen through walls within 16 blocks. Buffet: Food and drinks are consumed twice as fast. Having food in the off hand will only check that food. Assimilation: Food is automatically eaten whenever it would not be wasted.
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